Case Report: Coronavirus Disease-19 Pandemic Associated Gaming Disorder

Authors

  • Syaifuddin Nasution Department of Psychiatry, Faculty of Medicine, Universitas Sumatera Utara, Medan, Indonesia https://orcid.org/0000-0001-8756-2097
  • Mustafa M. Amin Department of Psychiatry, Faculty of Medicine, Universitas Sumatera Utara, Medan, Indonesia
  • Elmeida Effendy Department of Psychiatry, Faculty of Medicine, Universitas Sumatera Utara, Medan, Indonesia

DOI:

https://doi.org/10.3889/oamjms.2021.6352

Keywords:

Dissociative trance disorder, Mental retardation, Intellectual disability

Abstract

Background: Self-quarantine and social distancing are one of the numerous impacts of COVID-19 pandemic that leads individuals to spend much more time at home which in turn interestingly contributes to the increased number of gaming disorder cases. Gaming disorder is defined as a negative behavioural pattern that is characterized by excessive time spent on playing games and losing self-control in terms of playing games that causes neglect of other daily activities or interests.

Case Report: We are reporting a case of gaming disorder in a 25-year-old man, D, through this COVID-19 pandemic.

Conclusion: We suggest that there is an association between psychosocial stressors and environment with psychiatric conditions. Further study is recommended to more holistically understand this particular gaming disorder.

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Published

2021-06-09

How to Cite

1.
Nasution S, Amin MM, Effendy E. Case Report: Coronavirus Disease-19 Pandemic Associated Gaming Disorder. Open Access Maced J Med Sci [Internet]. 2021 Jun. 9 [cited 2024 Dec. 4];9(T3):81-3. Available from: https://oamjms.eu/index.php/mjms/article/view/6352