Exploration of the Profile and Intention in Restricting Online Game in Teenagers with Gaming Disorder: A Qualitative Study

Authors

  • Sitti Djannah Department of Master in Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Fatwa Tentama Department of Master in Psychology, Faculty of Psychology, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Rendi Sinanto Department of Accounting, Faculty of Economic, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Sulistyawati Sulistyawati Department of Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Surahma Asti Mulasari Department of Master in Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesi
  • Tri Wahyuni Sukesi Department of Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Rokhmayanti Rokhmayanti Department of Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Siti Kurnia Widi Hastuti Department of Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Muhammad Syamsu Hidayat Department of Public Health, Faculty of Public Health, Universitas Ahmad Dahlan, Yogyakarta, Indonesia
  • Ulinnuha Yudiansa Putra Department of Accounting, Faculty of Economic, Universitas Ahmad Dahlan, Yogyakarta, Indonesia

DOI:

https://doi.org/10.3889/oamjms.2021.7209

Keywords:

Teenagers, Profile, Intention in restricting online gaming

Abstract

Background

Gaming disorder is one of the mental disorders when someone does his spare time activity by playing the game and is addicted to playing online games. This condition is more common in adolescents and eventually could harm their health. Hence, the researchers interested to study the teenagers' profiles and intentions to identify their efforts and obstacles in restricting online games.

Objective

This study aimed to explore the profile and addiction scales of teenagers with online gaming disorder and to identify their intentions, plans, and obstacles in reducing their addictions.

Method

The study employed qualitative research with a phenomenology approach. The research included six online gamer participants. The researcher selected the participants by using a purposive sampling technique. They were game-addicted teenagers according to the scale of gaming addiction. The researchers collected the data with a guided interview and an observation list. They analyzed the data using phenomenology analysis.  

Results

The scale of addiction data showed that all informants were in a high category of addiction. This scale of addiction was in line with their profiles of playing games at least five hours a day because they perceived playing games as an urgent activity to relieve stress or as entertainment. When they played online games, they held back hunger and skipped their meals, even though they were hungry and often held back urinating. Besides, being actively playing at night made them sleep in the daytime. In addition, the data showed that four of the informants stated that they had some intentions and plans to reduce or quit playing, but they did not have specific plans. They had not followed up on their readiness and had not known when to reduce or stop playing online games. Some obstacles cause them to have no intentions.

Conclusion

The profiles of the teenagers with gaming disorders showed a high category of addiction scale. They played online games as stress-relieving entertainment. When playing, they often held hunger, thirsty, urinating, and did not sleep at night. There were some teenagers with gaming disorders who had no intention of reducing or stopping the games. Meanwhile, some others were willing to reduce and quit the game, but they did not have any alternative activities and did not know when they will stop playing online games. Friends' invitation, the fun of playing games, problems of self-control/habits, the temptation of watching other gamers playing, boredom, and the new trend of the electronic game sport were the obstacles for the addictive teenagers to control their online gaming.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Plum Analytics Artifact Widget Block

References

World Health Organization. Sharpening the focus on gaming disorder. Bull World Health Organ. 2019;97(6):382-3. http://doi.org/10.2471/BLT.19.020619 PMid:31210674 DOI: https://doi.org/10.2471/BLT.19.020619

Efendi A, Marnelly R. The impact of playstation game (PS) addiction among Riau university students. Online J Students Fac Soc Polit Sci Riau Univ. 2014;1(2):1-15. http://doi.org/10.1017/CBO9781107415324.004 DOI: https://doi.org/10.1017/CBO9781107415324.004

Masya H, Candra DA. Factors affecting online game addiction disorder behavior in Class X students at Madrasah Aliyah Al Furqon Prabumulih. Guid Couns J. 2016;3(1):17.

Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Med Psychol. 2009;12(1):77-95. http://doi.org/10.1080/15213260802669458 DOI: https://doi.org/10.1080/15213260802669458

Young K. Cognitive behavior therapy with internet addicts: Treatment outcomes and implications. Cyberpsychol Behav. 2007;10(5):671-9. doi: http://doi.org/10.1089/cpb.2007.9971 PMid:17927535 DOI: https://doi.org/10.1089/cpb.2007.9971

Syahran R. Ketergantungan online game dan penanganannya. J Psikol Pendidik Konseling. 2015;1(1):84-92. http://doi.org/10.26858/jpkk.v1i1.1537 DOI: https://doi.org/10.26858/jpkk.v1i1.1537

World Health Organisation. Gaming Disorder. Geneva: World Health Organisation; 2018.

Newzoo. The Indonesian Gamer 2017; 2017.

Sari E. The role of assistance and budget impacts in the field of marine and fisheries on welfare conditions of fishermen community in ende district. J Ekon Mercu Buana. 2018;6(1):78-102. http://doi.org/10.26486/jpsb.v6i1

Zhang MX, Wu AM. Effects of smartphone addiction on sleep quality among Chinese university students: The mediating role of self-regulation and bedtime procrastination. Addict Behav. 2020;111:106552. http://doi.org/10.1016/j.addbeh.2020.106552 DOI: https://doi.org/10.1016/j.addbeh.2020.106552

Shiue I. Self and environmental exposures to drinking, smoking, gambling or video game addiction are associated with adult hypertension, heart and cerebrovascular diseases, allergy, selfrated health and happiness: Japanese General Social Survey, 2010. Int J Cardiol. 2015;181:403-12. http://doi.org/10.1016/j.ijcard.2014.12.071 PMid:25555287 DOI: https://doi.org/10.1016/j.ijcard.2014.12.071

Mawo PR, Rante SD, Sasputra IN. Relationship between sleep quality and hemoglobin levels in undana faculty of medicine students. Cendana Med J. 2019;17(2):158-63.

Ayu L, Saragih S. Social interaction and self-concept with online game addiction in early adults. Pers Psikol Indones. 2016;5(2):167-73. http://doi.org/10.30996/persona.v5i02.734 DOI: https://doi.org/10.30996/persona.v5i02.734

Hakim S, Raj A. Dampak Kecanduan Internet (Internet Addiction) Pada Remaja. Vol. 1. In: Peran Psikologi Perkembangan dalam Penumbuhan Humanitas pada Era Digital; 2017. P. 280-4.

Sinanto Ra, Djannah SN. The health effects of game addiction on young gamers: A systematic review. VISIKES. 2020;19(2):410-9.

Bai FG. Perbedaan Tingkat Kecanduan Game online Pada Remaja Antargaya Pengasuhan; 2015.

Creswell JW. Penelitian Kualitatif and Desain Riset: Memilih di Antara Lima Pendekatan. 3rd ed. Yogyakarta: Pustaka Pelajar; 2015.

Anggarani FK. Internet gaming disorder: Psychopathology of modern culture. Psychol Bull. 2015;23(1):1. http://doi.org/10.22146/bpsi.10572 DOI: https://doi.org/10.22146/bpsi.10572

Miswanto E, Armitasari A, Muhazir M. Online Game Addiction in terms of Gender Male and Female. In: Mengukuhkan Eksistensi Peran BK Pasca Pandemi Covid-19 di Berbagai Setting Pendidikan; 2020. p. 43-51.

Chen KH, Oliffe JL, Kelly MT. Internet gaming disorder: An emergent health issue for men. Am J Mens Health. 2018;12(4):1151-9. http://doi.org/10.1177/1557988318766950 PMid:29606034 DOI: https://doi.org/10.1177/1557988318766950

Hyun GJ, Han DH, Lee YS, Kang KD, Yoo SK, Chung US, et al. Risk factors associated with online game addiction: A hierarchical model. Comput Human Behav. 2015;48:706-13. http://doi.org/10.1016/j.chb.2015.02.008 DOI: https://doi.org/10.1016/j.chb.2015.02.008

Nagorsky E, Wiemeyer J. The structure of performance and training in esports. PLoS One. 2020;15(8):e0237584. http://doi.org/10.1371/journal.pone.0237584 PMid:32841263 DOI: https://doi.org/10.1371/journal.pone.0237584

Adjie JM. Adolescent Reproductive Health in Social Aspects. Indonesian Pediactric Society; 2013.

Yosephine Y, Lesmana T. Parenting patterns and the tendency of online game addiction in late adolescents in Jakarta. Psibernetika. 2020;13(1):49-58. http://doi.org/10.30813/psibernetika.v13i1.2272 DOI: https://doi.org/10.30813/psibernetika.v13i1.2272

Brand JE, Todhunter S, Jervis J. Digital Australia 2018 (DA18). Bond University; 2017.

Pratama R, Widianti E, Hendrawati. Tingkat kecanduan game online pada mahasiswa fakultas keperawatan. JNC. 2020;3(2):110-8.

Edrizal. Pengaruh kecanduan siswa terhadap game online (studi tentang kebiasaan siswa bermainn game online) di SMP N 3 Teluk Kuantan. J PAJAR. 2018;2(6):1001. http://doi.org/10.33578/pjr.v2i6.6543. DOI: https://doi.org/10.33578/pjr.v2i6.6543

Laili FM, Nuryono W. Application of family counseling to reduce online game addiction in class Viii junior high school 21 surabaya. J BK. 2015;5(1):65-72.

Van Den Eijnden R, Koning I, Doornwaard S, Van Gurp F, Ter Bogt T. The impact of heavy and disordered use of games and social media on adolescents’ psychological, social, and school functioning. J Behav Addict. 2018;7(3):697-706. http://doi.org/10.1556/2006.7.2018.65 PMid:30264607 DOI: https://doi.org/10.1556/2006.7.2018.65

Fitria R. Old games online games against student sleep pattern disorders. Real Nurs J. 2019;2(2):72. http://doi.org/10.32883/rnj.v2i2.484 DOI: https://doi.org/10.32883/rnj.v2i2.484

Susanti MM, Widodo WU, Safitri DI. Addiction relationship playing online games on smartphones (mobile online games) with the diet of elementary school children grades 5 and 6 in SD Negeri 4 Purwodadi. Light Shine Ners World. 2018;3(2):122. http://doi.org/10.35720/tscners.v3i2.122 DOI: https://doi.org/10.35720/tscners.v3i2.122

Angkow J, Robot F, Onibala F. Factors associated with gastritis in the work area of the Manado city shoulder health center. J Nurs UNSRAT. 2014;2(2).

Sari RP. Urinary tract infection (UTI) and risk factors affecting female employees at the university of Lampung event numbers urinary tract infection (Uti) and risk factors that affecting on female employees in university of Lampung. Majority. 2018;7(3):115-20.

Ghuman D, Griffiths MD. A cross-genre study of online gaming: Player demographics, motivation for play, and social interactions among players. Int J Cyber Behav Psychol Learn. 2012;2(1):13-29. http://doi.org/10.4018/ijcbpl.2012010102 DOI: https://doi.org/10.4018/ijcbpl.2012010102

Novrialdy E. Online game addiction in adolescents: Impact and prevention. Psychol Bull. 2019;27(2):148. http://doi.org/10.22146/buletinpsikologi.47402 DOI: https://doi.org/10.22146/buletinpsikologi.47402

Kemenkes. Kecanduan Game Adalah Gangguan Perilaku; 2018.

Hussain Z, Griffiths MD. Excessive use of massively multi-player online role-playing games: A pilot study. Int J Ment Health Addict. 2009;7(4):563-71. http://doi.org/10.1007/s11469-009-9202-8 DOI: https://doi.org/10.1007/s11469-009-9202-8

Jannah N, Mudjiran M, Nirwana H. The relationship between game addiction and student motivation and its implications for guidance and counseling. Counselor. 2015;4(4):200. http://doi.org/10.24036/02015446473-0-00 DOI: https://doi.org/10.24036/02015446473-0-00

Lutfiwati S. Memahami kecanduan game online melalui pendekatan neurobiologi. Anfusina J Psychol. 2018;1(1):1-16. https://doi.org/10.24042/ajp.v1i1.3643

Darmawan T, Nurwati N, Gutama AS. The effect of peer interaction on juvenile delinquency in sman 1 Cicalengka, Cicalengka district, Bandung Regency. Res Community Serv Proc. 2016;3(1):1-4. http://doi.org/10.24198/jppm.v3i1.13624 DOI: https://doi.org/10.24198/jppm.v3i1.13624

Kholid A. Promosi Kesehatan Dengan Pendekatan Teori Perilaku, Media, dan Aplikasinya. 1st ed. Depok: Rajawali Pers; 2017.

Induniasih, Ratna W. Promosi Kesehatan: Pendidikan Kesehatan Dalam Keperawatan, Cetakan I. Yogyakarta: Pustaka Baru Press; 2017.

Trijayanti DA. Perilaku tentang cuci tangan pakai sabun di madrasah ibtidaiyah taswirul afkar. J PROMKES. 2019;7(1):46. http://doi.org/10.20473/jpk.v7.i1.2019.46-55 DOI: https://doi.org/10.20473/jpk.V7.I1.2019.46-55

Widodo A, Supratman S. The different mental health patient quality of life during shackling, treatment, and post treatment. Epidemiol Soc Health Rev. 2020;2(2):45. http://doi.org/10.26555/eshr.v2i2.2164 DOI: https://doi.org/10.26555/eshr.v2i2.2164

Downloads

Published

2021-10-19

How to Cite

1.
Djannah S, Tentama F, Sinanto R, Sulistyawati S, Mulasari SA, Sukesi TW, Rokhmayanti R, Hastuti SKW, Hidayat MS, Putra UY. Exploration of the Profile and Intention in Restricting Online Game in Teenagers with Gaming Disorder: A Qualitative Study. Open Access Maced J Med Sci [Internet]. 2021 Oct. 19 [cited 2024 May 26];9(E):1140-6. Available from: https://oamjms.eu/index.php/mjms/article/view/7209

Issue

Section

Public Health Disease Control

Categories