The Relationship between the Duration of Playing Gadget and Mental Emotional State of Elementary School Students

Authors

  • Arlinda Sari Wahyuni Department of Public Health and Community Medicine, Faculty of Medicine, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia
  • Ferdinan Benito Siahaan Department of Public Health and Community Medicine, Faculty of Medicine, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia
  • Mudia Arfa Department of Public Health and Community Medicine, Faculty of Medicine, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia
  • Ivana Alona Department of Public Health and Community Medicine, Faculty of Medicine, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia
  • Nerdy Nerdy Department of Pharmaceutical Chemistry, Faculty of Pharmacy, Universitas Sumatera Utara, Padang Bulan, Medan Baru, Medan, Sumatera Utara 20155, Indonesia; Department of Pharmacy, Academy of Pharmacy Yayasan Tenaga Pembangunan Arjuna, Pintubosi, Laguboti, Toba Samosir, Sumatera Utara 22381, Indonesia

DOI:

https://doi.org/10.3889/oamjms.2019.037

Keywords:

Mental, Emotional, Strength and Difficulties Questionnaire (SDQ), Gadgets, Elementary School

Abstract

BACKGROUND: Technology has provided a type of facility in the world that currently makes the world like a virtual globe. One of the technologies currently used by humans is gadgets. Generally, children and adolescents nowadays often use gadget excessively. They use it excessively which may affect their social and emotional functions.

AIM: This study aims to determine the relationship between the duration of playing gadget and mental-emotional state of elementary school students.

METHODS: This study uses Strength and Difficulties Questionnaire (SDQ) which contains 25 questions that can be used for children aged 8 to 16 years. This research was conducted in August 2018 with fourth-grade students of Public Elementary School and Private Elementary School Medan as respondents. This study uses a cross-sectional study method with the chi-square test as a statistical hypothesis test. The number of respondents in this study was 103 students consist of 73 students of Public Elementary School and 30 students of Private Elementary School Medan.

RESULTS: The results of this study found a relationship between the duration of playing gadgets on mental-emotional at elementary school students with a probability value of 0.0001 (p < 0.05) and the relationship between the frequency of using gadgets and mental-emotional with a probability value of 0.001 (p < 0.05).

CONCLUSIONS: There is a significant relationship between mental emotional and the duration of playing gadgets and the frequency of using gadgets elementary school students.

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Published

2019-01-13

How to Cite

1.
Wahyuni AS, Siahaan FB, Arfa M, Alona I, Nerdy N. The Relationship between the Duration of Playing Gadget and Mental Emotional State of Elementary School Students. Open Access Maced J Med Sci [Internet]. 2019 Jan. 13 [cited 2024 May 26];7(1):148-51. Available from: https://oamjms.eu/index.php/mjms/article/view/oamjms.2019.037

Issue

Section

E - Public Health

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